Skyward

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A great journey to the sky starts with a single step.
Through dynamic escher-style labyrinths you will reach your inner peace in this endless one-tap-one-step game.
Get higher scores to unlock new patterns and beat everyone in the leaderboard!

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Skyward is a “twitch” or one-tap game that puts your reflexes and patience to the test. As soon as you tap the game and the disc starts spinning, you realize it isn’t a casual puzzler in any way, shape or form.

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The goal of Ketchapp’s Skyward is to simply get as far as you can without biting the dust. When you fire up the game, a disc starts spinning, and you simply need to tap the screen to stop it on a “solid” area to progress. Once the disc stops, another starts and this is how you’ll move through the game. It sounds extremely simple, but it isn’t as the disc gets a bit smaller with every rotation.

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You can let that disc spin to plan your next step, but if you let it rotate down to nothing it’s game over. If you misstep into thin air, it’s also the end of the line. This makes things tricky, and random “power-up” tiles don’t necessarily help. The level layout changes a bit each time out as well, so it’s unlikely you’ll get tired of this one quickly.

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Playing Skyward is literally about taking things one step at a time. When you start a session, you see two circles, one of which remains anchored while the other orbits it.

When you tap the screen, the orbiting circle plops down in place, and the previously-stationary circle begins to spin.

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By cycling between the stationary and orbiting circles, you can “walk” through the level. Each stage is randomly-generated and filled with holes, movement, and weird 90-degree angles.

You can walk safely up walls, but if you misstep and one circle lands in a pit or goes off a ledge, the game is over.

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It doesn’t pay to wait too long to make a move, either. The orbiting circle gradually shrinks into a dot, and if it disappears entirely (which takes a few seconds), it counts as a miss.

 

 

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